AI Insights · Timothy · October 2023
Top 5 First Person Games in Italy Q3 2023 Performance
Discover the performance trends of the top 5 first person games in Italy for Q3 2023, including download rates, revenue, and active user metrics.
In Q3 2023, the top 5 first person games in Italy have shown varied performance trends across downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Airport Security: Fly Safe from Kwalee Ltd saw a peak in weekly downloads at 30.8K in mid-July, before experiencing a decline to 10.2K by the end of September. The game’s weekly revenue also saw fluctuations, reaching a high of $215 in late July and dropping to around $87 by the end of the quarter. Weekly active users followed a similar trend, peaking at 46.7K in mid-July and decreasing to 19.8K by the end of September.
Traffic Rider by Skgames Yazilim Muhendislik Teknoloji Ltd. Sti. maintained a steady download rate, with a slight peak at 22.3K in early August. Weekly revenue saw a significant increase, peaking at $1.2K in early August before stabilizing around $762 by the end of September. The game’s weekly active users remained relatively stable, averaging around 120K throughout the quarter.
Granny from Dennis Vukanovic experienced a consistent download rate, peaking at 17.6K in early September and then declining to 7.9K by the end of the quarter. Weekly active users showed a similar trend, reaching a high of 109.1K in late August and decreasing to 75.5K by the end of September.
Fill The Fridge! by Rollic Games saw its weekly downloads peak at 24.5K in late June, before gradually declining to 7.1K by the end of September. The game’s weekly revenue reached a high of $229 in late July, with a steady decline to $43 by the end of the quarter. Weekly active users peaked at 39.9K in early August and decreased to 21.9K by the end of September.
Sushi Roll 3D - ASMR Food Game from SayGames LTD saw a peak in weekly downloads at 24.3K in late July, followed by a decline to 3.9K by the end of September. The game’s weekly revenue varied, reaching a high of $34 in mid-August and dropping to $2 by the end of September. Weekly active users peaked at 50.3K in late July and decreased to 15.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.